“I keep running out of !@##%!^&&*! trucks!”-Kevin Ravnsgames play tester for Warsaw Pact 8.4
There are only so many trucks in any army. How’s that for profound wisdom? And yet it’s an obvious fact that gets ignored not just by wargamers but also by armies. The truth is those shiny new trucks sent in by the thousands as the offensive begins, begin a process of attrition almost immediately:
Trucks break down
Trucks run out of gas
Drivers go back for supplies and decide never to go forward again
Commands not entitled to your trucks pinch them
Foot sore Generals requisition them
And on, and on, and on, and on……..
So after a few days your mechanized advanced is walking. Trucks in this context mean anything that carries replacement parts, food, gas and people. Thus even M2’s or BMP are little more than armed fancy trucks carrying needed supplies to the battlefront. And all these trucks are subject to loss.
In writing Warsaw Pact! 8.4 I wanted to show this attrition as I felt it was important consideration on the part of a tactical command at company, battalion or regimental level, even divisions and corps must recon on the number of trucks they posses. Thus the unique set of rules in place to make YOU feel the transport crunch!
Since the award, NATO has brought a raft of emails asking many interesting questions. I thought I’d sort out some of the most common:
Q: Is there any rules for units in cover?
A: The original NATO had none to show the increased use of heat and night scopes. However in Warsaw Pack this deficiency has been rectified. Anti-Tank, Fire Missions, and Infantry roll d8 when defending inside cover.
Q: How do I use an Air Control (BLUE) token?
A: Starting with the initiative player: players announce any Air Control Tokens they will play. This gives the non-initiative player an advantage in air power for that round of play.
Q: When using a unit with two attack dice which do I use for defense?
A: Players can choose the die used for the first attack received by the unit. All subsequent attacks are defended against using the lowest die of the unit for the remainder of that round of play.
Expansion Pack one will be released in the up coming weeks and includes ALM Mines, Attack copters, and strongpoints. Take the battle to a new level!
Warsaw Pack Release!
News Flash! As U.S. forces battle the Soviet armored forces down south, allied NATO forces are facing both Soviet and Warsaw Pack enemies in the north attempting to push into Belgium and Denmark. The Soviets are stretched thin trying to fight their way through heavier than expected U.S. resistance and must rely on their category 2 allies to pick up the slack! Warsaw Pack the latest installment of NATO will soon be out with British, West German, Polish and Czechoslovakian formations! Now take the battle to the canals and deep forests of northwest Europe. Warsaw Pack is a stand alone game using the award winning NATO game system, get ready to command Chieftains, Leopard II’s, Marders and more against the T-72s and T-64 of the Warsaw Pack.
Battlefield:Southern Army Group (S.A.G.) Would there have been a war in southern Europe? What possible value could be gained in fighting in Turkey, Greece, Italy, and possibly Yugoslavia? On the Soviet’s part any way to stretch NATO resources was a bonus. Scare military resources fighting in a secondary theater meant these resources could not pulled into Germany. NATO options in the southern theater were greater: if the Soviets had left southern Europe alone NATO could pull manpower from Italy possibly even Greece and Turkey. If the Soviets fought in the south they would have only weak Warsaw Pact allies in position and would end up having to support these forces with Soviet troops. Troops that were unavailable therefore for the main theater.
The Game that started it all will be re-released! I heard you loud and clear ‘Release Badr Again!’. Now battle through Israeli defenses as you cross the Suez in 73! New rules included in this new release. Coming Soon!
“No matter what you’re into. Sometimes, you get the irresistible urge to blow stuff up with tanks!” -Derek Case
Final comments: When I wrote NATO I was trying to fill a personal itch for a 1-Hour tactical game of World War III tank warfare. The games needed to be good looking, fast to play and handle the wide variety of hardware, tactics and combined arms warfare of the modern world easily but with realistic results. NATO and her sister games fill that niche nicely for me. But I’m not satisfied and sitting on my laurels! Each sister game introduces some other facet of the most complex war that (luckily) was never fought. I wanted A LOT of maps; I bet you do too; and with the new map pack that will be out this year you get A LOT MORE maps!
To all the Badr and NATO gamers out there: thank you for all your votes, dedication to the games, and most of all your ideas and enthusiasm. Like you they are favorites of mine.-Raven
Well the end of sad old 2017, and with the end of the year it’s a time for reflection, or a time for new beginnings. Me, being me, I can’t really be bothered with the past too much. The games this year were good and the response to many great! I want to tell everyone thank you for your surprising support. I want to give a special shout out to those good folks in Athens! Don’t worry guys S.A.T.O IS COMING OUT!!! NIKE!
Now down to practical matters when is the next release I hear you asking. In January 2018 my latest madness will be release to you all.
Many have been asking if Hard Lock 18 is really on the way? The answer is as complex as the game is not. The Hell Rats have been gaming for the last few months and working out the bugs. There have been very few ‘bugs’ to tell the truth but those found have been hard to solve…we’re getting there.
Happy New Year and Peace, Love and Happiness to all!
The Chosen had a vision of a perfect universe, peaceful, beautiful and above all theirs! Their savage attacks on United System’s outlaying colonies caught the Navy and Marines completely off guard. Little was know about the enemy even less about their motivations and plans. Purely by luck (or the will of the spirits) the freighter Worden discovered the Chosen main base. Now it was up to the Marines……
Well, here it is January 2017 and a new release! UDF Episode 2 is ready to be rolled out!
What is UDF?: UDF is a fast playing 2 player game of Sci-Fi ground combat. The unique combat system uses both letters and color to create an easy to use combat table. There are 15 unit types, UDF Marine and Pirate, including Assault Troopers, Missile Tanks, Mines, and much more. Over 100 counters included.
The huge 24″ X 24″ full color map displays Pressure Dome City 12 and its environs. Battle as the Marines to take the nastiest city in space, or fight to defend your home and base of operations as Pirates.–Enjoy!
When will this be released? January 14 2017!
How much does it cost? Free
How do I get it? Just send me an email at www.ravnsgames.com requesting UDF and you’ll receive your FREE copy.
Unfortunately l live in the northern hemisphere thus winter is approaching and my riding time will be going down….But on a happy note I’ll have more time to paint!
Now faithful readers of this newspaper know that Mayhem! started out as a disaster and after two hours in front of my sandbox I came up with a new combat system and movement. This has proven to be a good game and I can only scratch my head in wonder. I am currently working on larger armies to play bigger versions Mayhem! I will be posting some photos of Mayhem! games here at the Newspaper in a few weeks, give me time to paint up the armies.
Look out! It’s October and a new offering is in the wind…I new free game will be offered by October 31
As many of you know I have been working this last month on a new fantasy battles system. Incidentally it now has a name: Mayhem! I was so taken with my new system I waited in a breathless anticipation to begin the first, and last, game of a system I had worked on steadily.
In that well worn phrase ‘it sucked’ and after fifteen minutes my hopes were dashed to the ground like so much garbage. Undaunted, well to tell the truth a little daunted, I began anew. It would be a month again before the basics had been worked out, but time well spent. I played at the table, rolling dice talking to myself and racing upstairs to rewrite here, delete there etc. and etc.
Suddenly a simple idea hit me and I was off to the races. That night, the night of failure, I wrote like a man possesed and raced down to the sand table to begin again the next morning….it worked
If there is a lesson in all this I can’t see it, or won’t see it perhaps. It just goes to show you, you never know where good ideas will come from. Failure can make success as easily as success can breed failure.
I had the gang around for a gaming day here at the perch and found to my chagrin I didn’t much like the game we were playing. The fact I wrote it makes this even worse! So I’ve started a new Fantasy Battles game that uses Heroic and 25mm scale minis.
I want to know ‘What do you look for in a fantasy miniatures game?’