Since the award, NATO has brought a raft of emails asking many interesting questions. I thought I’d sort out some of the most common:
Q: Is there any rules for units in cover?
A: The original NATO had none to show the increased use of heat and night scopes. However in Warsaw Pack this deficiency has been rectified. Anti-Tank, Fire Missions, and Infantry roll d8 when defending inside cover.
Q: How do I use an Air Control (BLUE) token?
A: Starting with the initiative player: players announce any Air Control Tokens they will play. This gives the non-initiative player an advantage in air power for that round of play.
Q: When using a unit with two attack dice which do I use for defense?
A: Players can choose the die used for the first attack received by the unit. All subsequent attacks are defended against using the lowest die of the unit for the remainder of that round of play.
Expansion Pack one will be released in the up coming weeks and includes ALM Mines, Attack copters, and strongpoints. Take the battle to a new level!
Warsaw Pack Release!
News Flash! As U.S. forces battle the Soviet armored forces down south, allied NATO forces are facing both Soviet and Warsaw Pack enemies in the north attempting to push into Belgium and Denmark. The Soviets are stretched thin trying to fight their way through heavier than expected U.S. resistance and must rely on their category 2 allies to pick up the slack! Warsaw Pack the latest installment of NATO will soon be out with British, West German, Polish and Czechoslovakian formations! Now take the battle to the canals and deep forests of northwest Europe. Warsaw Pack is a stand alone game using the award winning NATO game system, get ready to command Chieftains, Leopard II’s, Marders and more against the T-72s and T-64 of the Warsaw Pack.
Battlefield: Southern Army Group (S.A.G.) Would there have been a war in southern Europe? What possible value could be gained in fighting in Turkey, Greece, Italy, and possibly Yugoslavia? On the Soviet’s part any way to stretch NATO resources was a bonus. Scare military resources fighting in a secondary theater meant these resources could not pulled into Germany. NATO options in the southern theater were greater: if the Soviets had left southern Europe alone NATO could pull manpower from Italy possibly even Greece and Turkey. If the Soviets fought in the south they would have only weak Warsaw Pact allies in position and would end up having to support these forces with Soviet troops. Troops that were unavailable therefore for the main theater.
The Game that started it all will be re-released! I heard you loud and clear ‘Release Badr Again!’. Now battle through Israeli defenses as you cross the Suez in 73! New rules included in this new release. Coming Soon!
“No matter what you’re into. Sometimes, you get the irresistible urge to blow stuff up with tanks!” -Derek Case
Final comments: When I wrote NATO I was trying to fill a personal itch for a 1-Hour tactical game of World War III tank warfare. The games needed to be good looking, fast to play and handle the wide variety of hardware, tactics and combined arms warfare of the modern world easily but with realistic results. NATO and her sister games fill that niche nicely for me. But I’m not satisfied and sitting on my laurels! Each sister game introduces some other facet of the most complex war that (luckily) was never fought. I wanted A LOT of maps; I bet you do too; and with the new map pack that will be out this year you get A LOT MORE maps!
To all the Badr and NATO gamers out there: thank you for all your votes, dedication to the games, and most of all your ideas and enthusiasm. Like you they are favorites of mine.-Raven